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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
JC Anderson
State Protectorate Caldari State
1149
|
Posted - 2014.10.01 18:00:00 -
[1] - Quote
Domanique Altares wrote:Fonac wrote: This makes that part even more painfull.
You know what was probably painful? The days when alliances had to put together freighter convoys through low into null and back again, because there were no easy-move options. CCP should bring that back for a few weeks first, so that 5ly and jump fatigue seems like a blessing.
Yup..
I remember back with the ASCN our convoys took all night to get from sov space to empire, then another night to get back.
Was actually kind of cool though. Enemies were able to plan strikes on Alliance freighter convoys and stage ambushes that would seriously hurt an alliance. |
JC Anderson
State Protectorate Caldari State
1149
|
Posted - 2014.10.01 18:38:00 -
[2] - Quote
Henri de Paul wrote:Lyn Fel wrote:CCP, why did you kill my corp?
Yes, I know the jump fatigue isn't as bad in a jump freighter but with the new jump ranges we will simply be unable to deliver to some systems. Our customers should expect much slower service and limited delivery areas after this change. If it was only the range issue then it wouldn't be that bad. Sure, deliveries would take longer (and probably cost more). The removal of deathcloning is worse though. You now have to move all those cynos around by flying through space, which is going to take time. Edit: Okay, I take that back. The 5 ly limit is pretty bad. It means some places you have to take some major detours. For example, try getting from Derelik to Curse. Shortest jump is Podion -> Doril which is 5.3 ly. Avoiding sov-space make that 5.3 ly into 8 jumps...
I was actually completely for these changes, until I thought about Black and Red frog. |
JC Anderson
State Protectorate Caldari State
1152
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Posted - 2014.10.01 19:47:00 -
[3] - Quote
ulililillia wrote:Uriel Paradisi Anteovnuecci wrote: Stuff ?
Lyrics to the song that CCP made the video of called Harden the Fu** up. |
JC Anderson
State Protectorate Caldari State
1157
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Posted - 2014.10.02 14:02:00 -
[4] - Quote
Dave Kitaro wrote:Someone explain how 'jump fatigue' works according to the laws of physics in New Eden? Like, what are the actual mechanics of it?
I'm assuming it will end up being something along the lines of jumping causing quite a bit of stress on a ships systems and perhaps even the capsuleer directly.
Can't really think of anything else. |
JC Anderson
State Protectorate Caldari State
1158
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Posted - 2014.10.02 18:21:00 -
[5] - Quote
Lady Spank wrote:Just a few more pages and this will be a bigger threadnaught than the nano-nerf.
Once it hits page 209, then it will also have bypassed the removal of ghost training 208 page threadnaught. |
JC Anderson
State Protectorate Caldari State
1159
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Posted - 2014.10.02 18:55:00 -
[6] - Quote
Aerich e'Kieron wrote:Ginger Barbarella wrote:Aerich e'Kieron wrote:Ginger Barbarella wrote:Don't worry, nullies: CCP only announced this to show us high sec carebear wussies that they wanted to nerf null somehow after all the hits high sec has taken. But it'll be radically changed, or eliminated completely: too many nullies in CSM, nullie friends of GMs, and nullies padding their subscription numbers. Not to worry: most of it won't happen. Edit: speeling The face of tangible fear. That doesn't even make sense. Try a new "tears" approach. Although that doesn't work either, cuz I'm a high sec carebear wussy, remember? I give less than a poop about what is allegedly going to happen, because a) it ain't gonna happen and b) I'm REALLY enjoying the nullie tears in this thread. On a side note: Is that you, Industrial? If you've been around for previous game mechanics changes in the past, you'll note that many were pushed through despite the many concerns and people who disagreed (although they were the minority, the same as they are with in case). I mentioned fear, because I assumed much sarcasm with your post. I don't know you, and your post came across as being facetious by representing yourself with "us high sec carebear wussies". If we can use history as any sort of metric to determine the likelihood of this patch occurring, the safe bet is that it will assuredly happen.
^^ This is true.
In the years I have been playing, this isn't the first time this has happened. There have been multiple changes that were pushed through even after large numbers of people threatening to, and even going through with, dropping their subscription.
Although the amount of players posting their discontent over these changes is a large number, it still has yet to grow beyond the backlash caused from the disabling of ghost training, the nano nerf, along with a few others. |
JC Anderson
State Protectorate Caldari State
1159
|
Posted - 2014.10.02 20:04:00 -
[7] - Quote
Jenn aSide wrote:BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly.
Somebody mentioned the old forums having more posts per thread than the new. I hadn't realized it until I checked.
So we actually have awhile to go still. ;)
For example, the Ghost Training threadnaught is 208 pages in total, but the post count is 6226. Likely more due to all the deleted comments.
This thread here, at the time of my post is 206 pages long with a post count of 4102.
I actually didn't realize until now (after somebody mentioned it a few pages back) that the old forums allowed far more posts per page. |
JC Anderson
State Protectorate Caldari State
1159
|
Posted - 2014.10.02 20:30:00 -
[8] - Quote
Ruffio Sepico wrote: Wouldnt it be better to put a "stress" on ships itself when jumping, so like first jump you do, max range, and every jump after is shorter and shorter. If you can have multiple toons to do the jumping anyways, wouldn't it be better to put the penality on the ships itself?
See at least from a lore standpoint I actually think that sounds much better as well. It's entirely plausible to say that jump drives cause quite a bit of stress on the ship itself. Be it to its systems, or even to its structure directly. |
JC Anderson
State Protectorate Caldari State
1160
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Posted - 2014.10.03 22:14:00 -
[9] - Quote
Ok post count has now exceeded the NANOnerf threadnaught. I said awhile back that I would remind the thread when it has.
Still have a little over 6 thousand posts before it exceeds the Incarna threadnaught however. |
JC Anderson
State Protectorate Caldari State
1160
|
Posted - 2014.10.03 22:19:00 -
[10] - Quote
And stop trying to make TIDI out to be anything but a BAND-AID!!
Admittedly, things are better with it than they were before TIDI, as anybody who has been around for large fleet battles prior to TIDI knows full well.
But it's still a far from ideal solution. |
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JC Anderson
State Protectorate Caldari State
1161
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Posted - 2014.10.04 22:07:00 -
[11] - Quote
Jenn aSide wrote:Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships? I'll wait
Our's didn't use Triage carriers in the ASCN. This was in 05/06 if I remember correctly. Usually there would be a couple dozen freighters or so, along with an escort of a few hundred battleships.
In addition, we had a fairly good sized scout fleet ahead, and another behind us in case anybody wanting to be sneaky.
We used the web trick that people have mentioned numerous times in this thread to help the freighters along. Since there was no warp to 0 at the time, we also used regional bookmark sets shared between the fleet. Otherwise everybody would be landing at 15k out and that's no fun at all. ;)
Trip each way took 4 to 6 hours, and rarely worked out as planned. :P We never went back on the same night, and would meet up the next day for the return trip back to ASCN space.
Although I cannot remember why we didn't use triage carriers in the convoys, I think it may have been because carriers were still pretty rare at that point in EVE. Super Carriers (called motherships at the time) were even more rare.... But part of the reason for that was because they were next to useless back in those days.
BOB and MC were our main concern, and although rare as mentioned above, they DID HAVE a fair number of caps to worry about.
Also didn't have to worry about Titans since there was only ONE in the entire game... Ours, and it was named Steve. BOB built the 2nd one, which ended up taking up taking the title of EVE's only titan away from us for a short while.... After making ours explode. :(
See, although this all sounds tedious, there is still one aspect that I truly miss. Enemy fleets would plan elaborate ambushes for Freighter convoys. A successful ambush, even if you only took out a few of your enemies freighters, was still a fairly big deal.
Even smaller corps and alliances could make waves and cause a crippling blow to a larger alliance with a single, well thought out ambush.
That dynamic is no longer a part of EVE... And this is sad. |
JC Anderson
State Protectorate Caldari State
1163
|
Posted - 2014.10.08 09:13:00 -
[12] - Quote
imorax wrote:It was some guy in local. I'll find the log.
lol
You heard it here first people... It's confirmed! Some guy in local said so. |
JC Anderson
State Protectorate Caldari State
1164
|
Posted - 2014.10.09 08:16:00 -
[13] - Quote
Obsidian Hawk wrote:Countdown to page 400, and 8000 posts! WOOO!
Also CCP you need to give another response now. Sorry but you have to, you cant be silent forever.
Thread is about half way through its journey to overtake the nearly 15 thousand post Incarna threadnaught. You people need to type louder! |
JC Anderson
State Protectorate Caldari State
1164
|
Posted - 2014.10.09 13:01:00 -
[14] - Quote
Azami Nevinyrall wrote:Oh noes it spread onto me!!!
It's contagious through the forums!
EVERYBODY, RUN FOR YOUR LIVES!!!!!!!1111!!111oneoneone
And people think Ebola is nasty. |
JC Anderson
State Protectorate Caldari State
1164
|
Posted - 2014.10.09 17:23:00 -
[15] - Quote
Jean Luc Lemmont wrote:Balder Verdandi wrote:
Eve is probably the single most complex game made to date. People have built websites and blogs (other than the Wiki) to help with things like building a dickstar, or just simply setting up your tower the best way possible, or showing the research time needed for a BPO to get to a certain level, or living in a WH. Just in this thread I've even see that someone doesn't understand how a POCO gantry and the 32 assorted pieces to upgrade it can fit into an Iteron. This game is quite frankly something for folks that want to invest not just time, but brain power.
It's been said before, but I think it bears repeating. Eve bears more resemblance to a long term hobby (like model railroading or rc airplane piloting) than it does to a game - at least in terms of investment in time and money to become actually good at it. In that reagrd, CCP taking control and trying to breathe some new life into Eve is a good thing, imo, even if it significantly impacts certain groups of players and the way they operate. I've done nullsec logistics. I was the logistics director for a null sec sov holding alliance in a former incarnation. These changes are going to, to be blunt about it, suck balls on that front. The succesful nullsec player will adapt. Those who fail to adapt will be none to gently escorted from their space, either by those that do adapt, or by newcomers who are willing to find ways to solve these problems in new ways. In my opinion, this is a good thing for the overall health of the game.
No... It's a spreadsheet pretending to be a game. |
JC Anderson
State Protectorate Caldari State
1174
|
Posted - 2014.11.07 09:58:45 -
[16] - Quote
Sbrodor wrote:just to take a real life example yesterday we had fight of provi vs PL and nc. after some brawling the time needed to reship (in staging) take so much time and i seen watch list (red and blue) dropping after like 20 min waiting reship from both sides. the time was so much long and both side don't want to fight anymore after over half hour.
apply fatigue to JB is a headshot for subcap pvp. Everyone enjoy reship fast and go quick in the hearth of action in the few place where it take place, half our from one round to next is too much long.
I am not saying I agree with it, but just pointing out that I believe this is one of the intentional goals that CCP had in mind.
They have said many times since these changes were first announced that they wanted to reduce the amount of large scale fights in the game and instead encourage small fleet vs fleet action.
Imho this also might very well mean that they also want to make it much more difficult to reship and return to a fight after blowing up. From the impression I get when reading certain posts by greyscale, the idea is for these skirmishes to end once one side either gets blown up or retreats, without the option of people being able to continually reship and return to fight again right off the bat. |
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